Tag:

worldbuilding

The Evolution Of A City

science fiction cityWhen I first started outlining my thoughts for The Regulator one of my priorities was to get the setting right. Although it’s a space adventure most of the action is set on a single world. A world whose native population has been decimated by plague and whose principle city has now been taken over by a criminal network of smugglers and pirates.

I had a few criteria in my head right from the start. This would be an island city, linked to the mainland by a causeway. The founders of the city would be a bird like species and the motifs of the nest, the egg and the roost would play important roles in the development of the architecture.

As a result of my initial criteria, the image on the left was one of the first I collected. It made me think of a home built by the descendants of a nesting species with bowl like living spaces, arranged in an organic fashion, sympathetic to the landscape.

Another of the first images I collected for how the city would look was this one, but I was never really happy with it. It’s too compact and doesn’t offer the space I required for my story. I wanted distinct districts for domestic and commercial life. The architectural style is also wrong. My native species were not spacefarers and I had in mind a city and a culture that was in a more medieval stage of development.

Hunting through Pinterest for images with a more appropriate architectural style I was able to collect these two artistic concepts, and they really helped develop the infrastructure of my city further.

Now I didn’t have an island city, I had a city of islands, connected by elegant bridges and traversed by canals and waterways.

This put me in mind of the ancient Aztec city of Tenochtitlan, and I briefly turned away from the medieval old world and looked to the new world for inspiration. This gave me further ideas for the local geology and ecology, and my lake was transformed in to the flooded remains of an ancient caldera, where a mountainous crater rim reflected the all important nest motif of the local people. Now my city was not just the last remaining habitable environment on a plague ravaged planet, but a religious holy site, where the principal bird goddess of the native people had first made her home.

Finally, and completely coincidentally, as I was searching for a new look for my blog yesterday I stumbled on this image for a fantasy city.

Badr City

Now I’m back in the old world, a fantasy version of Venice it would seem. I still have the look for my domestic architecture, from the very first image I collected, but now I have a commercial and ceremonial district too, with clusters of domed civic buildings reflecting the egg motif of their builders, and open spaces showing the first signs of neglect as a result of dramatic population loss. This is Badr City, ancient religious capital of the planet Ierus, home of the bird worshipping Pavonians, and the biggest pirate stronghold on the Orion Spur.